Werd wie gesagt erst mal warten was hier im Mag so für Wertungen und Einschätzungen gegeben werden bevor ich mich entschließe es zu kaufen.
Tschau, nightmare




http://www.n-sider.com/articleview.php?articleid=474Oh Killer 7. Strange, mysterious, and beautiful. But does it play well? Is it fun? Chris tackles the Killer 7 E3 demo and tries his best to explain just what the game is all about. A task easier said than done.
The game oozes style, from its cel-shaded visuals to its extreme gore and twisted storyline --- at times even relying on that style to carry the gameplay.
You are that assassin: Harman Smith. So you're probably thinking, "Another game where you play a badass killer...," right?
Not quite. Harman is 65 years old, crippled, and requires constant medical care. However, he has a rather unique ability -- multiple personalities. Seven of them, to be exact -- who, together, make up the Smith Alliance.

The first thing I had to adapt to was the controls. They’re a little more than odd. First of all, the most important thing for you to know is that it’s a rail shooter. You simply hold down the A button, and your character runs forward. When you reach a junction of any kind, the different directions you can go are presented to you by naming each place (East Hallway, Harman’s Room, and Parking Lot, for instance) and by selecting a direction and pressing A, your character will continue along that rail. If you come across any of the NPC characters, a junction will come up on screen to either speak to them or run along the path you’re currently on, placing one of the options as, say, Iwazaru. In addition to running along the rail, pressing the B button will turn you 180 degrees, allowing you to return in the direction you came.
Pressing R aims your weapon, switching you into first person mode. While holding R, L scans the area. When Heaven Smile appear, they are transparent and are entirely impervious to all your attacks. They must first be scanned before you can see what they truly are and harm them. Pressing A fires your weapon while aiming. Y uses your special ability. And that’s really all you’ll ever need to know for the controls. Interesting stylistic choice: When your character has to reload, it will jump out of first-person and show an in-game cinematic of sorts showing them reloading before snapping you back into first person. It works fairly well, but only because the reloads, for the most part, look very cool.
The demo is quite fair in trying to teach you how to play and is generally kind enough to only throw one enemy at a time at you. This gave me the time to notice a few things. Every member of Heaven Smile has a glowing yellow spot somewhere on their body. If you’re a good enough shot, hitting that spot will vaporize the enemy in one shot with nothing but a yellow burst of particles left behind. This is where Kaede and her accuracy are useful once you get a little bit better. Otherwise, it often takes a very large number of shots to kill. The interesting factor there is the ability to dismember your opponents as you kill them. Multiple shots to the arm will remove that arm. A headshot will entirely decapitate them. A shot to the knee will remove their leg and drop them to the ground, forcing them to slither towards you. (Just keep in mind, they slither bloody fast. This isn’t a stalling technique by any stretch.) When you do get the final shot in, blood will spray from the enemy in every direction before they too vaporize, though this time leaving a red burst of particles instead of yellow.
When you kill a Heaven Smile, you will be rewarded with blood, which you’ll need to collect. (...)
Advancing through the demo, I then came across a chain of puzzles which reminded me more of Resident Evil games than anything else. I had to flush a toilet to rust through a pipe so I could get a coat of arms which was in the pipe, for instance.
You’ve all heard that Killer 7 is a strange game, but I swear it’s seventeen times stranger than you think.
I nearly gave up on the game the first time I had a controller in my hand.
But I’m very glad that I didn’t. As soon as you get past all that, you’ll be taken in. This game deserves a really fair chance from all of you just because it’s so incredibly artistic.
Gaming is an art form, and Killer 7 is proof.







...Und ich zum Breakfast.masterkajo hat geschrieben:Also ich werde mir das Spiel definitv zum Lunch holen.



wär mir immer noch zuviel. Als Student muß ich mir sowieso zweimal überlegen welches Spiel ich mir hole und im Moment steht immer noch Devil May Cry 3 ganz oben auf meiner Listeca. 39 Euro...
Muß ja ne ziemlich eLusche sein, der Redakteur, also ich habe noch nie von einem Videospiel Albträume bekommen.... und nicht mehr schlafen?!@ Gin:
Aber nicht, daß du dann über Nacht nicht mehr schlafen kannst .
Fabian Sluga von der N-Zone berichtete auch über einige schlaflose Nächte nach diesem Spiel
Nakira hat geschrieben:wär mir immer noch zuviel. Als Student muß ich mir sowieso zweimal überlegen welches Spiel ich mir hole und im Moment steht immer noch Devil May Cry 3 ganz oben auf meiner Listeca. 39 Euro...![]()
Muß ja ne ziemlich eLusche sein, der Redakteur, also ich habe noch nie von einem Videospiel Albträume bekommen.... und nicht mehr schlafen?!@ Gin:
Aber nicht, daß du dann über Nacht nicht mehr schlafen kannst .
Fabian Sluga von der N-Zone berichtete auch über einige schlaflose Nächte nach diesem Spiel
Hm, höchstens wenn ich bei irgendeinen Spiel mal nicht weiter komme, dann grübel ich die ganze NAcht über die Lösung nach, das ist schonmal vorgekommen.

So´n bisschen aggressiv heute?!Wow, Respekt!
Du bist echt n ganzer Kerl *lol*
Außerdem ist die Aussage wohl eher schwerzhaft gemeint
