Dishonored (Bethesda)

Besitzer der Konsolen von Microsoft oder Sony und PC-Spieler können sich hier über die Welt abseits von Nintendo unterhalten.
Benutzeravatar
SoulBringer
News-Redakteur
Beiträge: 15004
Registriert: Mi 8. Jan 2003, 09:05
Zockt aktuell: SMW

Dishonored (Bethesda)

Beitrag von SoulBringer »

Bethesda’s next game is a first-person stealth/action adventure, and we’ve got the first look at it in our upcoming August issue. There are dozens of reasons why you should care about this weird-looking game you've never heard of. A few of the most important ones are after the jump.

Arkane Studios and founder Raf Colantonio have made memorable games in the past (Arx Fatalis, Dark Messiah of Might & Magic) that ultimately suffered from a lack of publisher support. Bethesda Softworks believes in their vision and is giving them all the time, money, and development help (regular meetings with guys like The Elder Scrolls' Todd Howard don't make your game worse) they need. Harvey Smith, one of the main minds behind the first two Deus Ex games and a legendary veteran of game development, shares the vision and is on board as Dishonored's co-creative director along with Colantonio. Viktor Antonov designed Half-Life 2's iconic City 17 and is lending his talents to Dishonored's world. This is a perfect storm for creating a game that shatters the mold that first-person action games have built for themselves in the mainstream.

We've seen the game running, and now we share Colantonio and Smith's vision too. Dishonored is the antithesis of a edge-of-your-seat roller-coaster ride. It's a game about assassination where you don't have to kill anyone. It's a game about infiltration where you can set up traps and slaughter the entire garrison of an aristocrat's mansion rather than sneak in. It's a game about brutal violence where you can slip in and out of a fortified barracks with nobody ever knowing you were there. It's a game about morality and player choice where the world you create is based on your actions, not navigating conversation trees.

Dishonored is a game we can't wait to tell you more about.

On top of a world-exclusive look at a brand-new franchise, August is our E3 issue. We stormed the concrete crucible of the Los Angeles Convention Center and returned with previews of our top 50 games of the show, plus analysis of the major press conferences and new hardware.

As always, we have a solid month of exclusive online content lined up to complement the extensive feature in our print magazine. Come on back on Monday for your first taste of what it means to be Dishonored.

Until then, check out the gorgeous high-res cover from Arkane Studios and Viktor Antonov:
Bild
Bild

Quelle: http://www.gameinformer.com/b/news/arch ... nored.aspx
Bild
Benutzeravatar
SoulBringer
News-Redakteur
Beiträge: 15004
Registriert: Mi 8. Jan 2003, 09:05
Zockt aktuell: SMW

Re: Dishonored (Bethesda)

Beitrag von SoulBringer »

Erster Screen + weitere Infos:
Spoiler: anzeigen
Bild
Who are you?
Players take on the role of Corvo, the Empress’ legendary bodyguard. As the game starts, Corvo is falsely imprisoned for her murder. What the corrupt Lord Regent behind the coup didn’t realize is that Corvo is legendary for a reason. He’s not only a skilled combatant accomplished in the art of not being seen, but Corvo has a suite of supernatural powers that combine with his natural talents and unusual gadgets to make him one of the most lethal men in the known world.

Why should you care?
Even if you haven’t played them, you’ve undoubtedly heard of Thief and Deus Ex. One of the main minds behind those two games, Harvey Smith, is the co-creative director of Dishonored along with Raf Colantonio, the founder of developer Arkane Studios. The two share a vision of a game that gives players the power to be creative with their skills and tactics, and invites them to come up with interesting solutions to the obstacles in front of them. Arkane is known for its immersive first-person gaming (Arx Fatalis, Dark Messiah of Might & Magic), and the power of a talent-driven publisher in Bethesda (The Elder Scrolls IV: Oblivion, Fallout 3) behind the team is promising.

How are they going to do that?
Dishonored has several major elements that combine to create its unique gameplay: mobility, powers & gadgets, environment, and AI. The trick is that a single power doesn’t just do damage or heal you. You can combine them organically to create interesting effects. Stop time and knock a bunch of stuff off a table in one direction then book it in another, so the guards search for you in the wrong place. Summon a swarm of rats to attack one guard, but possess one of the rats and escape in the chaos. Every problem has as many solutions as you want it to.

What’s the catch?
It’s an assassination game that reacts to how violent you are. An unusual “chaos” system tracks how much collateral damage you cause, and the game world changes as a result of your actions. Unlike a light/dark side meter, though, it’s a behind-the-scenes element that affects story decisions without punishing the player or pushing them to play one way or another.

When can I learn more?
Soon! You can get ten pages worth of details in the print magazine, and we’ll be dropping new online content, from video interviews to an interactive map of Dishonored’s world, throughout the month. We asked a lot of questions, and Smith and Colantonio had a lot to say. For starters, on Wednesday we’ll share a video that breaks down why you should be interested in the team at Arkane even if you haven’t played any of their previous games.
http://www.gameinformer.com/games/disho ... nored.aspx
Bild
Benutzeravatar
SoulBringer
News-Redakteur
Beiträge: 15004
Registriert: Mi 8. Jan 2003, 09:05
Zockt aktuell: SMW

Re: Dishonored (Bethesda)

Beitrag von SoulBringer »

Nein, eher an ne Mischung aus Assassin's Creed (2/Brotherhood) und Dark Messiah (Arkane Studios letztes Spiel).
Bild
Benutzeravatar
GevatterTod
Level 5-3: Mutant-Tyranha
Level 5-3: Mutant-Tyranha
Beiträge: 5722
Registriert: So 20. Jan 2008, 13:20
Zockt aktuell: In Gedanken bereits Ni no Kuni :>
Wohnort: 10.000km Luftweg von Japan entfernt

Re: Dishonored (Bethesda)

Beitrag von GevatterTod »

G!zmo hat geschrieben:Musste einer bei dem Bild auch irgendwie gleich an Red Steel 2 denken?^^
Jo, habe auch direkt an RS2 gedacht. Das Spiel hat schonmal meine volle Aufmerksamkeit - aber dafür reichen in der Regel auch gleichzeitig führbare Schusswaffen und Schwerter :ugly:
| (• ◡•) | ADVENTURE TIME (❍ᴥ❍ʋ)
Benutzeravatar
GevatterTod
Level 5-3: Mutant-Tyranha
Level 5-3: Mutant-Tyranha
Beiträge: 5722
Registriert: So 20. Jan 2008, 13:20
Zockt aktuell: In Gedanken bereits Ni no Kuni :>
Wohnort: 10.000km Luftweg von Japan entfernt

Re: Dishonored (Bethesda)

Beitrag von GevatterTod »

Paar neue Infos zur Welt von Gameinformer:

http://www.gameinformer.com/p/dishonored_world_map.aspx
| (• ◡•) | ADVENTURE TIME (❍ᴥ❍ʋ)
Benutzeravatar
SoulBringer
News-Redakteur
Beiträge: 15004
Registriert: Mi 8. Jan 2003, 09:05
Zockt aktuell: SMW

Re: Dishonored (Bethesda)

Beitrag von SoulBringer »

Direct Feed Screens:

Bild
Bild
Bild
Bild
Bild
Bild
Bild
Benutzeravatar
GevatterTod
Level 5-3: Mutant-Tyranha
Level 5-3: Mutant-Tyranha
Beiträge: 5722
Registriert: So 20. Jan 2008, 13:20
Zockt aktuell: In Gedanken bereits Ni no Kuni :>
Wohnort: 10.000km Luftweg von Japan entfernt

Re: Dishonored (Bethesda)

Beitrag von GevatterTod »

Der letzte Screen erinnert mich jetzt noch mehr an Red Steel 2 :)
Aber ansonsten (neben netter Grafik) erkenne ich noch kein besonderes Design. Wird aber wohl so einige nette Ideen geben, da das ganze in der Industrie-Zeit der Welt spielen soll.


Edit:
Statt des Wagens aus dem GI-Cover hätte ich lieber nochmal den riesigen Roboter in ingame-Quali gesehen.
| (• ◡•) | ADVENTURE TIME (❍ᴥ❍ʋ)
Benutzeravatar
~X~trovertiert
Level 3-4: Schatztruhe
Level 3-4: Schatztruhe
Beiträge: 2358
Registriert: So 22. Jun 2003, 16:31

Re: Dishonored (Bethesda)

Beitrag von ~X~trovertiert »

Interessanter Grafikstil. Ich bin trotzdem erst mal vorsichtig und warte erste Spieleindrücke ab. Bethesda haben zuletzt als Publisher mit Brink und Hunted: The Demon's Forge nicht gerade ein glückliches Händchen bewiesen.
Benutzeravatar
patte-chan
Level 3-3: Piranha-Pflanze
Level 3-3: Piranha-Pflanze
Beiträge: 2078
Registriert: Mo 9. Jun 2003, 19:28
Wii-Code: 5295 1586 2390 7527
Zockt aktuell: immer mal wieder was aus der Sammlung
Wohnort: Köln
Kontaktdaten:

Re: Dishonored (Bethesda)

Beitrag von patte-chan »

Bild
Benutzeravatar
Player
Level 6-4: Bowser
Level 6-4: Bowser
Beiträge: 13853
Registriert: Di 7. Jan 2003, 19:18
Zockt aktuell: Switch- und PS4-Spiele

Re: Dishonored (Bethesda)

Beitrag von Player »

Im Trailer wird kein In-Game-Material gezeigt, oder? :)
Benutzeravatar
GevatterTod
Level 5-3: Mutant-Tyranha
Level 5-3: Mutant-Tyranha
Beiträge: 5722
Registriert: So 20. Jan 2008, 13:20
Zockt aktuell: In Gedanken bereits Ni no Kuni :>
Wohnort: 10.000km Luftweg von Japan entfernt

Re: Dishonored (Bethesda)

Beitrag von GevatterTod »

Uuuuuuuuuuuuuuuuuuh nice!
Erinnert mich irgendwie an eine Mischung aus Thief und Assassins Creed. Falls etwas in der Richtung wirklich werden sollte, dann haffe ich, dass es auch aus der Egoperspektive spielbar sein wird.
| (• ◡•) | ADVENTURE TIME (❍ᴥ❍ʋ)
Benutzeravatar
GevatterTod
Level 5-3: Mutant-Tyranha
Level 5-3: Mutant-Tyranha
Beiträge: 5722
Registriert: So 20. Jan 2008, 13:20
Zockt aktuell: In Gedanken bereits Ni no Kuni :>
Wohnort: 10.000km Luftweg von Japan entfernt

Re: Dishonored (Bethesda)

Beitrag von GevatterTod »

Neues von Kotaku:
The prevailing fantasy in this game is to be a "supernatural assassin". So picture a first-person game in which you might emit magical powers with your left hand, slit throats with your right, while jumping/warping from rooftop to rooftop and then possessing the person next to the guy you've been assigned to kill.
The game is set in a beautiful, strange city called Dunwall, which had its look designed by Viktor Antonov and Sebastien Mitton, the former being the artist who conceived the look of Half-Life 2's City 17. They're going for a mid 1850s America look mixed with Victorian England. Dash in a bit of whaling town, and don't call it Steampunk, because it's not exactly that. There will be no rivets or brass in this game, Antonov mentioned, at least as a general goal. There's also no clear sense of day or night, because they want players to feel more of a dreamlike mood where it could always be sort of either time.

18 Things About Dishonored That You Should Know
You may peek through any door that has a keyhole as you skulk through the game, which tells you plenty about the level of technology in this game's world and the game developers' interest in letting you snoop. The main level we were shown was set in the Golden Cat Bathhouse, which, you can imagine, would have some secrets on the other side of its keyholes.
You can possess a fish, thanks to the game giving you the power to possess any living thing, including the people you're trying to save, the people you're trying to kill or even the rats scurrying at their feet. This is one thing that qualifies you as a "supernatural assassin."
If you possess a rat, a guard might step on you. Just know that you can't possess anything or anyone forever; only for a few seconds.
This is a linear game with more powers than you can get in one playthrough. It's a game that will have you acquiring special powers, attaining more potent versions of them, accruing weapons. Basically, you're building your own arsenal that suits your strategy and the whole point of the developers showing me the same level twice was to show how differently you could handle it, depending on your abilities and interests.
In this game, there are lots of ways to do the same thing.Take the Bathhouse building I saw during the demo. It's where the action was going to be. And while we could possess a fish to go inside, there were supposedly seven other ways to get in there, too.

18 Things About Dishonored That You Should Know
One of your best powers is called Blink. It lets you scoot forward a few yards in space, like a short-distance warp. Combine this with agile jumping and you can dart not just across rooftops but through open space, suddenly appearing in a crowd or getting to the other side of an open doorway without ever walking past it.
One of the powers they didn't mean to give players, but did involves free-falling from the top of a building but then possessing a guard before you smack into the ground. The designers said that their test players figured it out and it seemed too terrific to remove. So, yeah, kill a guy on a balcony, and then jump off the balcony before his bodyguards can seize you, drop a few stories but body-hop into a regular citizen who is walking down the street in the nick of time.
You can see where your enemies see if you activate a special power that causes their vision cones to be visibly emitted from their eyes. If they see you, trouble. If they see a painting on a wall, they might comment about it.
If you have to compare this to another game, think more Deus Ex than BioShock. Co-creative director Smith waved off my guess that all these player powers mixed with combat might make BioShock the closest apt comparison to Dishonored. No, think more of the Deus Ex games, he said (and, hey, he was one of the main creators on the first two, so it all makes sense). The difference? As far as I can tell, while both games offer the players lots of choices, Dishonored offers a wider range of them and is more explicitly designed to let you play in stealth.
And with your right hand you will kill, because that's the hand that will wield the games guns and blades. The first person melee combat you'll do with the knife got me wondering about another comparison, to Colantonio's former project Dark Messiah: Might & Magic but he said that game's focus on first-person melee is not exactly replicated here. There will be a block and counter system in Dishonored, but not one with Dark Messiah's depth.

18 Things About Dishonored That You Should Know
Two corrupt aristocrats needed killing in the level I was shown. These brothers, the Pendleton Twins, are two of the many scumbag aristocrats who are keeping the people of Dunwall down while trying to avoid whatever mysterious illness is now plaguing the lower classes.
You, by the way, are Corvo Attano, former bodyguard of the Empress, wrongly accused of her murder.
You can dispose of your targets in many ways, some of them fatal, some of them wickedly clever. Imagine, say, you discover one Pendleton Twin in a room with a prostitute. You may walk in and shoot him or knife him or summon a pack of rats to eat him (and possess one of those rats while you're at it). But you also could have never entered the room and just locked it, turned up the steam in his room and boiled him alive. But why not just help out a local crime boss by breaking into the Bathhouse and finding the combination to a safe he wants access to. Give him the combo and he'll take care of the Pendletons by shaving their heads and sending them to work in the mines they ruthlessly run. You know, you don't have to give the crime boss the combo before you go open that safe yourself and take what's in it. This game is supposed to be open to any branch you can imagine taking. You're expected to experiment.
You could go through the game without killing anyone, but then you'd never have approached the second Pendleton twin, poisoned him, possessed him, walked him over to the balcony, jumped out of his body (yours appears when you do this), pushed him over the edge and then bailed.
The world will adapt to you, Smith told me, saying that you might hear different conversations or see more guards or even witness entirely different scenes of squalor or hope depending on how brutally you're playing. He refrained from describing any pat formula, so I couldn't tell if playing without killing, for example, equals seeing more cheerful things. It seems like they're going for something subtler than that. We'll have to see how that plays out.
The walkers you'll remember seeing are called Tallboys. They appeared in a more action-heavy sequence that took place in an area called The Flooded District. There are men in those powerful walkers and, yes, you can possess them.

Ist einfach billig gequoted von mir. Hier ist das Original:
http://kotaku.com/5905231/18-things-abo ... hould-know
| (• ◡•) | ADVENTURE TIME (❍ᴥ❍ʋ)
Benutzeravatar
Gin
News-Redakteur
Beiträge: 15752
Registriert: Di 7. Jan 2003, 21:12
Zockt aktuell: OlliOlli2
Animal Crossing Name: Andrea Berg
Wohnort: Do

Re: Dishonored (Bethesda)

Beitrag von Gin »

Imo der beste E3-Trailer bisher:

Toad: "Naja, Gin hat, wie schon bekannt ist, eine absolut bescheuerte Spielweise."
Bild
Benutzeravatar
Player
Level 6-4: Bowser
Level 6-4: Bowser
Beiträge: 13853
Registriert: Di 7. Jan 2003, 19:18
Zockt aktuell: Switch- und PS4-Spiele

Re: Dishonored (Bethesda)

Beitrag von Player »

Das dürfte eindeutig PC-Material gewesen sein, was? :) Sieht mir für Konsole zu gut aus. Hammer-Trailer. Witzig, dass hier keine Altersfreigabe abgefragt wird - im Gegensatz zum neuen Tomb Raider Spiel... :ugly:
Benutzeravatar
GevatterTod
Level 5-3: Mutant-Tyranha
Level 5-3: Mutant-Tyranha
Beiträge: 5722
Registriert: So 20. Jan 2008, 13:20
Zockt aktuell: In Gedanken bereits Ni no Kuni :>
Wohnort: 10.000km Luftweg von Japan entfernt

Re: Dishonored (Bethesda)

Beitrag von GevatterTod »

Player hat geschrieben:Witzig, dass hier keine Altersfreigabe abgefragt wird - im Gegensatz zum neuen Tomb Raider Spiel... :ugly:
Wird wohl daran liegen, dass du bereits bei Tomb Raider dein Alter eingegeben hast ;)

Der Trailer macht wie bisher alles zu Dishonored gesehene richtig Lust auf mehr. Gehe aber stark davon aus, dass das ein Titel wird, den man sich besser im Ausland holen sollte.

EDIT:
Ok, musste jetzt trotzdem bei Tomb Raider mein Alter eingeben...
| (• ◡•) | ADVENTURE TIME (❍ᴥ❍ʋ)
Benutzeravatar
Player
Level 6-4: Bowser
Level 6-4: Bowser
Beiträge: 13853
Registriert: Di 7. Jan 2003, 19:18
Zockt aktuell: Switch- und PS4-Spiele

Re: Dishonored (Bethesda)

Beitrag von Player »

Hab mir den Trailer nochmal angeschaut. Nun mit vorheriger Altersabfrage. Entweder wurde es nachträglich eingefügt oder Gametrailers merkt's sich cookiemäßig immer nur für kurze Zeit. :mrgreen:
Benutzeravatar
patte-chan
Level 3-3: Piranha-Pflanze
Level 3-3: Piranha-Pflanze
Beiträge: 2078
Registriert: Mo 9. Jun 2003, 19:28
Wii-Code: 5295 1586 2390 7527
Zockt aktuell: immer mal wieder was aus der Sammlung
Wohnort: Köln
Kontaktdaten:

Re: Dishonored (Bethesda)

Beitrag von patte-chan »

Player hat geschrieben:Das dürfte eindeutig PC-Material gewesen sein, was? :) Sieht mir für Konsole zu gut aus.
Und mir siehts für PC zu schlecht aus. :augenbrauen:
Aber ein 1st Person Steampunk Assassin's Creed feat. Magic könnte interessant werden.
Bild
Benutzeravatar
Dicker
Level 5-2: Stachi
Level 5-2: Stachi
Beiträge: 5071
Registriert: Di 8. Jun 2004, 20:14
Zockt aktuell: den Haufen ungespielter Spiele, die hier rumliegen

Re: Dishonored (Bethesda)

Beitrag von Dicker »

Sieht imo nach Konsolenmaterial aus.

Ich mag das Setting, Gampely erinnert an eine Mischung aus Bioshock und Assasins Creed. Wird auf jeden Fall beobachtet.
Alles, das erfunden werden kann, ist erfunden worden!
(C. H. Duell, Direktor des US-Patentamts, 1899)
Benutzeravatar
GevatterTod
Level 5-3: Mutant-Tyranha
Level 5-3: Mutant-Tyranha
Beiträge: 5722
Registriert: So 20. Jan 2008, 13:20
Zockt aktuell: In Gedanken bereits Ni no Kuni :>
Wohnort: 10.000km Luftweg von Japan entfernt

Re: Dishonored (Bethesda)

Beitrag von GevatterTod »



Klingt richtig gut. Der Kerl scheint richtig in das Spiel verliebt zu sein :lol:
| (• ◡•) | ADVENTURE TIME (❍ᴥ❍ʋ)
Benutzeravatar
GevatterTod
Level 5-3: Mutant-Tyranha
Level 5-3: Mutant-Tyranha
Beiträge: 5722
Registriert: So 20. Jan 2008, 13:20
Zockt aktuell: In Gedanken bereits Ni no Kuni :>
Wohnort: 10.000km Luftweg von Japan entfernt

Re: Dishonored (Bethesda)

Beitrag von GevatterTod »

Erscheint in Deutschland ungeschnitten:

http://de.ign.com/news/14396/Dishonored ... eutschland
| (• ◡•) | ADVENTURE TIME (❍ᴥ❍ʋ)
Benutzeravatar
Cyber Zéro
Level 6-4: Bowser
Level 6-4: Bowser
Beiträge: 14939
Registriert: Mo 15. Mai 2006, 14:17
Network ID: cyber_zero_dt
Zockt aktuell: Wii U, PS4 und Xbox 360
Wohnort: Region Hannover

Re: Dishonored (Bethesda)

Beitrag von Cyber Zéro »

Gefällt mir. Könnte ich mir gut als Launch-Kauf vorstellen, allerdings erscheinen gegen Ende des Jahres wieder einige andere Blockbuster. :|
Benutzeravatar
Gin
News-Redakteur
Beiträge: 15752
Registriert: Di 7. Jan 2003, 21:12
Zockt aktuell: OlliOlli2
Animal Crossing Name: Andrea Berg
Wohnort: Do

Re: Dishonored (Bethesda)

Beitrag von Gin »

Ich finds auch super! Klar kann man jetzt sagen "BIOSHOCK!!!!", aber das Setting ist erfrischend und Bioshock hab ich vor rund 5 Jahren oder so gespielt (Teil 2 ausgelassen) ;)
Toad: "Naja, Gin hat, wie schon bekannt ist, eine absolut bescheuerte Spielweise."
Bild
Benutzeravatar
Player
Level 6-4: Bowser
Level 6-4: Bowser
Beiträge: 13853
Registriert: Di 7. Jan 2003, 19:18
Zockt aktuell: Switch- und PS4-Spiele

Re: Dishonored (Bethesda)

Beitrag von Player »

Interaktiver Trailer (genial gemacht!)
Benutzeravatar
Cyber Zéro
Level 6-4: Bowser
Level 6-4: Bowser
Beiträge: 14939
Registriert: Mo 15. Mai 2006, 14:17
Network ID: cyber_zero_dt
Zockt aktuell: Wii U, PS4 und Xbox 360
Wohnort: Region Hannover

Re: Dishonored (Bethesda)

Beitrag von Cyber Zéro »

Benutzeravatar
Player
Level 6-4: Bowser
Level 6-4: Bowser
Beiträge: 13853
Registriert: Di 7. Jan 2003, 19:18
Zockt aktuell: Switch- und PS4-Spiele

Re: Dishonored (Bethesda)

Beitrag von Player »

The Escapist: 5/5
1 Up: A
PC Gamer: 92
IGN: 9.2
G4 TV: 4.5/5
PC Games (dt.): 91
Videogameszone.de: 90
GameSpot: 9
Joystiq: 4.5/5
GamesRadar: 90
EDGE: 9/10
Game Informer: 8,75
GameTrailers: 8.7
GamePro (dt.): 84
4Players (dt.): 84
Machinima: 80
Eurogamer: 80
Antworten