[Wii] Monster Hunter Tri

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[Wii] Monster Hunter Tri

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Es gibt die ersten Scans aus der Famitsu:

Scan 1
Scan 2
Scan 3
Scan 4
Scan 5
Zuletzt geändert von America`s Most Wanted am Di 13. Dez 2011, 17:26, insgesamt 1-mal geändert.
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Re: [Wii] Monster Hunter 3

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| (• ◡•) | ADVENTURE TIME (❍ᴥ❍ʋ)
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Re: [Wii] Monster Hunter 3

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Offizielle HP, Link.
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Re: [Wii] Monster Hunter 3

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Die Bilder in besserer Qualität:
Spoiler: anzeigen
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Bild

Bild

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Der Rest: Link

Anzumerken ist das das Spiel erst bei 33% sein soll.
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Re: [Wii] Monster Hunter 3

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Hab noch überhaupt kein Monster Hunter Spiel gezockt. Wenn der Teil gut wird, werd ich vielleicht mal zugreifen, mal sehen.
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Re: [Wii] Monster Hunter 3

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Grafisch schauts schon mal richtig gut aus, das Spiel ansich sagt mir aber nischt, weiß nur, dass der 2. Teil die PSP in Japan enorm gepusht hat.
Alles, das erfunden werden kann, ist erfunden worden!
(C. H. Duell, Direktor des US-Patentamts, 1899)
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Re: [Wii] Monster Hunter 3

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Neue Scans aus der Famitsu:

Bild Bild Bild
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Re: [Wii] Monster Hunter 3

Beitrag von Raptile »

Ich hab zwar nie ein MH gespielt, stelle mir das aber unglaublich geil vor. Und sieht top aus ^^
over and out
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Re: [Wii] Monster Hunter 3

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Abgefilmter Trailer von Nintendos Konferenz, Link.
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Re: [Wii] Monster Hunter 3

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Gameplay-Video von der TGS, Link.
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Re: [Wii] Monster Hunter 3

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TGS: 4 Stunden Anstehen für Monster Hunter 3-Demo

10.10.08 - Am heutigen zweiten Tag der Tokyo Game Show ist die Messe Fachbesuchern vorbehalten. Das populärste Spiel war Monster Hunter 3 von Capcom.

Als die Messe ihre Pforten um 10 Uhr öffnete, stürmten viele Besucher direkt zum Capcom-Stand: Hier mussten sie bis zu 4 Stunden Wartezeit in Kauf nehmen, um Monster Hunter 3 probespielen zu können. Die Wartezeit könnte nach Ansicht des Standpersonals morgen noch viel länger sein, wenn die Messe für jedermann geöffnet wird.
CLICK PICTURE (Monster Hunter 3 Warteschlange, Bild: Famitsu)

Quelle: http://www.gamefront.de
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Re: [Wii] Monster Hunter 3

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Weiteres Gameplay-Video von der TGS, Link
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Re: [Wii] Monster Hunter 3

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Komplette TGS-Präsentation, Teil 1 und Teil 2.
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Re: [Wii] Monster Hunter 3

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IGN-Interview mit Monster Hunter 3-Producer Ryozo Tsujimoto:
US, October 13, 2008 - The undisputed champion of last week's Tokyo Game Show wasn't Microsoft, Sony, or Nintendo. It was Capcom, whose latest Monster Hunter game, Monster Hunter Tri for the Wii, drew lines over four hours long within minutes of the show opening each day.

A bit away from the hoards of players lined up for a sampling of the new game, we managed to track down producer Ryozo Tsujimoto for a brief one-on-one. We asked about the Monster Hunter phenomenon as a whole and about some of the new elements of the Wii version that had been announced at a stage event the day before.


IGN: We tried to play the game today, but when we got to the show first thing in the morning, the lines were already 4 hours long. While Monster Hunter lines tend to be pretty long, are you surprised at this strong a reaction?

Tsujimoto: It's been two or three years since we've had an actual console version of Monster Hunter. In that time we've had the game on handhelds and those have become really popular. When we decided to put Monster Hunter Tri out there, we were a little worried that people might not be interested in a console version. So, we actually very happy and pleased that people are this enthusiastic about the game. We didn't expect three to four hour lines, and we're sorry if there are people out there who can't get in. But we hope people will actually get to enjoy it anyway.

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Tsujimoto (left) plays Monster Hunter 3 at TGS.

IGN: The original PS2 version sold pretty well -- at 500,000 to 800,000 units. But with the PSP, the sales have been going up, with 2nd G just having crossed the 2.5 million mark. Why do you think the series has taken off like this? What is the biggest factor that has made the series so big?

Tsujimoto: I'm actually asked this a lot. One of the big appeals of the game is that it appeals to many people on different levels. Of course, there are some people who just want to go through and clear it, but there are some people who want to go around and do this and that. There are a variety of things in the game that you can do.

Another area relating to the online aspect of the game, when you look at the number that we sold -- you said just now 2.5 million -- a good number of those are not hardcore users, but casual game players. So, one of the great things about this is that you can have a casual player who's maybe not so good, and you can team that person up with an expert monster hunter and through that connection the casual player will naturally become better. In this way, you have people teaching other people, and it gets bigger and bigger.

Also, in Japan, we hold Monster Hunter festivals and events, where people can come and meet other Monster Hunter players, creating an environment, a tight community, of Monster Hunter players. So, even after these events, when you go home, you'll want to invite other people to play with you, and you'll want to create your own little community at home. Again, it just builds upon itself, with people wanting to invite other people.

[Tsujimoto asks translator if it's okay if he speaks so much]:

IGN: No problem, keep on going!

Tsujimoto: One of the things with Japan is that we've not gotten into the huge online boom that everyone else has. But, also in Japan, the number of people who actually call their friends and say, "come to my house and play" -- that kind of interactivity has gone down. We think that with the portable machines now, we've reintroduced that feeling of community, where you're able to play with other people without necessarily being, in the traditional sense, an online game.

Again, Japan has not had, in the traditional sense, an online gaming scene or community. And so, since we've built up this sort of community of MH players, we're hoping this will transfer to the Wii version where there's more of an online aspect in which you connect to the internet to connect to other people. By creating this feeling of wanting to play with other people again, this will hopefully transfer over to the Wii in a country where online gaming has not been that big.


IGN: On that point, the PS2 and PSP versions have very different forms of multiplayer. Which would you say is the "real" Monster Hunter experience -- sitting around by yourself in a room and playing with other players over the internet, or being within yelling distance of one-another?

Tsujimoto: It's not like one is more than the other. They're actually both, in their own way, true to the Monster Hunter spirit. We designed the game with each type of environment in mind. For the handheld games, we designed them more for a compact environment. For the console versions, we designed them more for online , where people are actually separated from one-another. We'll take a situation and look at it, and we'll say, okay, we'll put this in for the people who do like to play with each other, and then we'll put this aspect in this game for people who are more separated and apart.

It's much like talking on the phone versus talking with someone in person. The basic concept -- the enjoyment of talking with another person -- doesn't change. In that sense, Monster Hunter is like that. The enjoyment of playing Monster Hunter, the enjoyment of fighting monsters -- that doesn't change even if it's on the consoles versus being on the handhelds. We design the game with the machine in mind, so for people on the go, if they want to play something quick, then it's good for the portable, but if you want to sit at home and play on your big TV, then we've also designed it with respect to that.


IGN: The Wii version, of course, has both types of play, with the split screen. Were you hoping to totally replicate the PSP experience by making it four players?

We were considering it at one point, but for this type of game, with four-way split, the game would be hard to play -- hard to see, for instance. First, there was that barrier, so we made it two-player. With that, the game can be played without too much of a change of feeling, so we decided to try that first.


IGN: Is there a different type of gameplay between the split screen and online play in the Wii versions?

Yes, they're split up as modes. As for mode-specific quests and what-not, it's not decided yet. It's possible. We haven't finalized how to handle quests yet -- this is something that we'll be working on from here. That is a possibility.


IGN: Also with the Wii version, you announced Classic Controller support yesterday [during a Tokyo Game Show stage event]. Which control scheme do you prefer

For me, it's the Wiimote.

[Tsujimoto begins to mimic playing the game].

With the Classic Controller, you have to sit in a very set position. But with the Wiimote, you can do whatever you want. You can lounge, or you can even scratch your head -- it's just play as you wish.

One of the biggest concerns with players is, how do you not get tired. With this game, most quests last an hour, so an hour to two hour gameplay at minimum is expected. We've made sure that the play control is nice and easy and not tiring.

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Lines to play Monster Hunter 3 at TGS were closed after less than an hour of opening time.

IGN: In addition to the Classic Controller support, you also announced yesterday some sort of system where the monsters appear to have more life?

Tsujimoto: In previous games, if a monster spotted you, all the monsters would come after you. But in this game, what we've done is we've created the monsters so that they'll fight each other even. They'll actually react to each other, and not just to the player presence.

In previous games, the monsters weren't really too defined, so a lot of monsters did stuff in reaction to things. But this time, a monster like the Kuripeko has the ability to mimic the calls of other monsters. It will call other monsters to its aid. These special unique aspects are something that we've incorporated into the new monsters. In this game, the monsters will really feel like they're separate species, and you can actually feel like there is the interaction of different species in this environment.

Before, you've always just thought, how do I attack this monster, or how do I beat this monster. Now, you have to take into account how the monster behaves, what kind of special adaptations it has, what kind of special abilities it has. Now, it's not just a simple matter of how you can just beat it. You have to actually use your head. It's more strategic. We think this will make the game a lot more interesting.


IGN: Do you think players need to communicate more?

In previous games, when you go from area to area, the areas reset. But in this game, the monsters will actually move around and migrate to different areas. So, it becomes vital for players to communicate with each other, because you'll have a situation where one area will change, and you can say "Oh, the monster is coming your way." This kind of information and communication become crucial to completing a quest.

The little tiny monsters will also behave like that.


IGN: Would you say it's a seamless world?

This time, you still have individual areas. But, with the Wii, load times are fast. Compared to the series so far, you have top-level speed for the loading, so I don't think players will notice too much when moving between areas. The monsters move about seamlessly.
Quelle: IGN
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Re: [Wii] Monster Hunter 3

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Capcom widerspricht Monster Hunter 3-Multiplattform-Plänen

12.12.08 - Capcom gibt bekannt, dass Monster Hunter 3 nur für Wii erscheinen wird; Umsetzungen für andere Plattformen sind nicht geplant. Damit reagiert Capcom auf einen Bericht einer japanischen Zeitschrift.

Darin schreibt das Magazin, dass Monster Hunter 3 auch für andere Plattformen als Wii auf den Markt kommen wird. Auf seiner Website sagt Capcom hierzu, dass der Bericht falsch ist und das Spiel nur für Wii veröffentlicht wird.

Quelle: http://www.gamefront.de
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Re: [Wii] Monster Hunter 3

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In der aktuellen Famitsu wurde bekannt das Capcom Monster Hunter G auf Wii portieren wird, allerdings anscheinend nur mit Classic Shell-Steuerung, was aber irgendwie unlogisch wäre.
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Re: [Wii] Monster Hunter 3

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Re: [Wii] Monster Hunter 3

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Monster Hunter G für Wii erscheint in Japan am 23.04. [Budgetpreis], inklusive Monster Hunter 3-Demo sowie einem speziellen Classic Shell, diesem:
Spoiler: anzeigen
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Re: [Wii] Monster Hunter 3

Beitrag von FaNbOi »

Wenns dieses Bundle hier auch für 44€ rauskommen würde könnte ich mir vorstellen da auch zuzuschlagen ;)
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Re: [Wii] Monster Hunter 3

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Neue Bilder aus der Famitsu [zu Monster Hunter 3], Link.
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Re: [Wii] Monster Hunter 3

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Infos zu Monster Hunter 3:

- Monster werden nun auch ein Stamina-System besitzen, bedeutet je nachdem wie lange sich der Kampf zieht passt sich ihr Angriffsmuster an. Bedeutet z.B das Rioleia (Feuerdrache aus den letzen Bildern) am Anfang eines Kampfes ihren Feueratem benutzt verliert sie nach einer gewissen Zeit den Skill.

- Wenn Monster mit ihrer Stamina am Ende sind werden sie versuchen sie so schnell wie möglich aufzufrischen und wie macht man das am besten? Richtig in dem man kleinere Monster verspeist.
Kleiner Monster werden, wenn sie merken, das sie in Gefahr sind von nem grösserem Monster aufgefressen zu werden panisch zwischen den Arealen nach Sicherheit suchen.

Quelle: CW [Forum]
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Re: [Wii] Monster Hunter 3

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Neue Bilder, Link.
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Re: [Wii] Monster Hunter 3

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Bin ich eigentlich die Einzige, die sich so extrem auf MH3 freut? Sieht ja traurig leer aus hier mit der Resonanz :roll:

… need … now …
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Re: [Wii] Monster Hunter 3

Beitrag von Ra's al Ghul »

Ich freue mich stillschweigend. Sonst heißt es wieder ich würde alles hypen :asd:
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Re: [Wii] Monster Hunter 3

Beitrag von Robus »

Kann mir mal einer das SPielprinzip erklären?
Ich weiß, dass die Serie in Japan ein Renner ist, aber wieso? Worum gehts?
Und gibt es schon einen Teil der Serie in Europa?
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