
http://kotaku.com/5435876/the-most-pira ... es-of-2009
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Meine Meinung in einer kleinen "Kolumne" oder sowas:
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You see… there are even on consoles a lot of pirates. Whenever you’re discussing with them this topic you hear the same arguments:
1. DRM: Yeah, DRM sucks. For me as a real customer it’s just annoying. And for pirates it’s something annoying, too. But normally it’s no big issue to “avoid” it. So publishers, DRM is just a waste of time and money, stop it. But the DRM argument is only valid for PC games.
2. Price: The prices of video games are pretty high. But the price tag of a single game isn’t high forever. Personally, I’ld love to play CoD: Modern Warfare 2 – but only in the campaign mode. That mode is pretty short and for me not worth its price of – let’s say – 60€/$. That’s no problem since the game will be cheaper in a couple of weeks. But take a look at the Wii list. Most Wii games are 10-20€ cheaper than PC/360 games and pirates seem still to feel like a New Super Mario Bros. Wii isn’t worth Nintendo’s asked price.
3. Quality: “I don’t know if the game is any good…” This argument was maybe valid some years ago, but not today. There are tons of gaming websites and magazines with reviews. There are tons of gaming communities with a lot of user impressions. And don’t forget the demo versions of many games. And in some (videogame-only) stores you can even play a game before you buy it. Or you could still rent it.
But pirates don’t use those points as arguments, they use it as excuses. Let’s take a look at the PC version of World of Goo. The game had no DRM. There were a lot of great reviews. And there was a demo. What do you think was the piracy rate? 82% is the right answer.
When I take a look back to the gaming news of this year I see a lot of “Developer X laid off Y people”-like news. And then I’m asking myself if pirates have enough efficient brain cells to know that games don’t grow on trees.










