[NWii] Der allgemeine Thread zum Wii

Diskutiert über Nintendos aktuelle Heimkonsolen (Switch, Wii U, Wii & GameCube)!
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Raptile
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Beitrag von Raptile »

Bild über den Wii:

Bild

Durchweg positiv. Besonders cool finde ich, dass die Bild nicht schreibt, dass die Grafik viel schlechter als die der coolen "Playstation" sei. Stattdessen nennt man die Grafik "gut". Das ist cool. So schafft es Nintendo wieder zurück an die Spitze.
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Beitrag von Spike »

Sandor hat geschrieben:Soweit ich weiß - kenne nicht alle Wii-Infos der E3 - soll der Wii aber keine digitalen Audio-out haben, ebenso keine digitalen AV-out. Soll heißen, audiotechnisch ist nur max. per Cinch-Kabel Dolby Pro Logic II bzw. NEO denkbar.
Ich kenne dazu auch noch keine Infos, und wenn der Wii DVDs abspielen können soll, dann ist 5.1 Mindestvorrausstzung.
Ich hoffe sehr das man darauf bauen wird, und einen optischen Ausgang verbaut. Wenn das DVD-Feauture per Addon nachkommt, pfeif ich drauf, denn dann werden die Spiele das nicht unterstützen.

Ich habe aber auch gehört, das in der jetzigen PS2 und XBox Generation kein Spiel 5.1 Sound genutzt hat Ingame, sondern eher für Zwischensequenzen.
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Beitrag von Sandor »

Also es sollte auch in heutiger Zeit nicht unbedingt sooo teuer sein, nen optischen (mir ist ein elektrischer lieber...aber egal) Audio-Ausgang einzubauen und durchgängig 5:1 anbieten - in game wie in FMVs. Anderseits muß mein Wii auch keine DVDs spielen. Sorry, ich find auch einen Panasonic Q geil ohne Ende aber ich möchte eher ne reine Spielekonsole. DVD oder auch HD-DVD über ne Konsole find ich eher nett aber nicht nötig. Zudem selbst billige DVD player heute sogar mit HDMI aufwarten und rein vom abtasten her und der Qualität sowie der abspielbaren Formate nahezu jede Konsolenversion schlägt. Nice, wenns drin ist aber dann bitte nichts extra kosten, sonst lieber raus damit :)

Bei der XBox ist es meines Wissens u. laut den Hinweisen auf der Rückseite des Spieles so, dass ich immer 5:1 habe - auch mein Reciever zeigt DD an, bei der PS2 gabs glaub ich MGS 2 oder so, welcher in den FMVs 5:1 hatte, sonst nur DLP II. Ein game hab ich für die PS2 mit DTS 4.0. Allerdings schau ich beim zocken nicht immer, ob ich DD hab. Vom Soundgefühl her würd ich bei der XBox aber auch sagen, es ist DD 5:1. Kanns aber net 100 %ig bestätigen.
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Beitrag von MFauli »

Mal wegen diesem Connect24:

Derzeit hab´ ich ´nen normalen Router, an dem die ganzen PCs der Familie dranhängen. WLAN-Router wird´s nicht geben, will mein Vater nicht (dummdidumm). Nun geht ein langes Kabel vom Router in mein Zimmer zum Notebook, womit ich online gehe.
Mit dem Nintendo DS spiel ich deshalb derzeit über den Wifi-Connector, der am Notebook im USB dranhängt.
Frage: Gibts einen Adapter, den man an das lange, vom Routher kommende Kabel anschließen kann, an den ich dann den WiFi-Connector stecken kann?
Im Moment muss immer mein Notebook an sein, damit ich online spielen kann, aber ich würde kaum für Conncet24 mein Notebook dauernd laufen lassen.
Gibts da irgendne Möglichkeit?
Gibt sicher mehr Leute, die über den Wifi-Connector online gehen müssen, und das Conncet24 dann nicht wirklich nutzen könnten.
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Nintendo spent Wednesday afternoon fouling up our meticulously planned Wednesday evenings here in Los Angeles by keeping us tied up in an hour-long press conference to unveil Super Smash Bros. Brawl, as you may already have read about. Still, it was their own party in West Hollywood they were forcing us to miss, so perhaps there's no harm done.

In any event, you'll probably feel it was worth it for the unusual opportunity to hear Shigeru Miyamoto and Masahiro Sakurai, formerly of HAL Labs and currently employed by Nintendo to develop Smash Bros., answering a number of questions Nintendo had collected during the day from heavily embargoed journalists.
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Miyamoto began the evening session by smilingly getting everyone in the audience to say "Wii" together, which we duly did. He went on to reiterate Nintendo's three-pronged strategy to attract new gamers, reinvigorate old ones, and keep the core happy at the same time, arguing that Nintendo was no longer in competition with Sony and Microsoft but with other forms of entertainment entirely - and that in taking these on it would expand the gaming audience.

He pointed out that the complexity of controls is overcome by Wii; that in Zelda, you no longer wonder about the inversion of the aiming controls because you just point. He also joked about how poor he was at playing Zelda left-handed. Wii games are almost better for complete newcomers; "We've hit the reset button to play control," he asserted, before launching into the reason for our being there: a slick computer-generated trailer for Super Smash Bros. Brawl, subsequently confirmed as being due out on Wii next year.
Zoom in'Miyamoto and Sakurai on Nintendo Wii' Screenshot 1

Brawl will feature a wide range of characters; those in the trailer were Mario, Kirby, Link, Samus, Pit from Kid Icarus, the Metaknight, Pikachu, Zero Suit Samus, Wario and even a Nintendog. But the biggest cheer was for the next bit - a Metal Gear Solid style codec sequence during which Solid Snake was asked to join in. "Hrmph," he complained to Colonel Campbell, only to reveal that he was actually hiding in the background of a fight, in a cardboard box.

With the game out in the open, Masahiro Sakurai came on stage and talked about his role - how he'd formed a development team with Nintendo employees after Satoru Iwata asked him to develop the game. Sakurai had previously become independent from HAL Labs, where he made Kirby, and worked on the likes of Meteos with Tetsuya Mizuguchi's Q Entertainment. And from there, with a couple of hundred journalists watching and (in worryingly quite a few cases) struggling to contain their delight and mirth, the pair went on to accept questions from the Nintendo compere. What follows is the transcript. Straight from my fingers to your face.

Nintendo: Now that the Wii is a reality, does it inspire you to revisit some of the old Nintendo franchises that fans have been asking for?

Shigeru Miyamoto: I think it opens up a lot of different possibilities. Obviously one of those was with Kid Icarus and you can see we've come back and recreated Pit in full 3D now. Even if I'm just taking a past game like Starfox and just replacing the control system with the Wii controller opens up a lot of different opportunities and new ideas that we could implement into past franchises and past games, but unfortunately right now I've got so many other brand new ideas that I'd like to bring to fruition first, that I don't think I plan to put my hands on those yet but maybe at some point in the future.

And of course now with the Wii remote you can point directly at the screen and interact with it in that sense, it might be possible that Virtual Console can offer games that could take advantage of that functionality and just change the feel of the game.

Nintendo: What are some of your ideas for the Wii that you haven't shared?

Shigeru Miyamoto: There's not really any new ideas that I'm prepared to talk about here today, but one thing I can talk about is Super Mario Galaxy, which is playable on the Wii right now on the show floor. And one thing I always wanted to do with a Mario game, for many years, is have one player play as Mario and for other players to join in and play, and help out and that sort of thing. And with the way the Wii remote works, given that we can have up to four remotes using the player functionality simultaneously, one thing we're looking at doing for Super Mario Galaxy is allowing for multiplayer that would allow for one player to control Mario with the second, third and fourth players using the Wii remote to help him out, perhaps get in his way - and so we're looking at different ideas with how to work with that. And that sort of functionality implemented into past games could make for some very exciting changes.
Zoom in'Miyamoto and Sakurai on Nintendo Wii' Screenshot 2

Nintendo: How will Super Smash Bros. on the Wii take advantage of the controller?

Masahiro Sakurai: Well I almost feel a little uncomfortable getting this question directly after Mr Miyamoto, but we've actually been working with some different ideas and we've found that trying to implement too much of the pointing device or the motion sensing stuff gets a little bit in the way of the gameplay so rather than just trying to implement too much of that in the game we're trying to keep the control simple as it has been and allow people to play in that sense. Of course you all probably know that the Wii hardware has sockets for the GameCube controller as well so I'll just say now that you may not want to throw away your GameCube controllers just yet.

Mr Miyamoto and Nintendo have encouraged developers to really take advantage of the Wii functionality with the remote and the nun-chuck and the motion-sensing and asked people to really make it an objective to implement that into their games, and so I really look at my role as being to offer something different to what people have offered. In that sense, I'm going in a different direction and trying to come up with something that's more of a standard type of control feature that a lot of you have come to expect. And I think that by having this kind of broadened line-up of functionality, you can appeal to a broad base of users.

Nintendo: [At this point, the Nintendo PR guy on the podium receives a text message. It is very funny, he tells us. It says:] Will Wario have a fart move?

Masahiro Sakurai: Yes he will.

Nintendo: Will the game's roster be expanded to include more Nintendo characters than what we've seen?

Masahiro Sakurai: Of course there are plenty of other characters we're thinking about in particular, none of which happens to be shown today. Actually I almost want to ask everyone here what characters they'd like to see. [Laughter. Someone yells "Sonic", someone yells "Olimar". Someone yells "Master Chief". "Reggie". More laughter. It's a total love-in at this point. We've stopped trying to shield the dictaphone from the whooping laughs of those around us.]
Zoom in'Miyamoto and Sakurai on Nintendo Wii' Screenshot 3

Nintendo: Will the game take advantage of the Nintendo Wi-Fi Connection, or can you explain if the game will be online?

Masahiro Sakurai: My plan is to include Wi-Fi Connection compatibility and online functionality. Actually one of the primary reasons the Super Smash Bros. game was created was that Nintendo staff both in the United States and in America [we assume he meant the US and Japan - Ed] said that when taking the home console online, the best title to do so would be Super Smash Bros.

But, at the same time, I think it may be a lot of work for us to try to come up with a system that will allow four players to play simultaneously and try to find out who's number one. We're mainly focusing more along the lines of bringing lots of people in together to play simultaneously in perhaps some new and different ways.

Nintendo: It's great to see Zelda now displayed in 16:9. 480p. Will most Wii titles be displayed like that, or will some appear in higher resolutions?

Shigeru Miyamoto: First of all, our standard is going to be 480p, but if you put that on a very nice television it's going to look very nice.

As for the widescreen, you know obviously the Wii is capable of displaying the widescreen. Zelda is a game that displays the widescreen because it makes the game a lot better when you can see more of the world, so in that sense obviously with Zelda we're going to display in widescreen. I think it's really up to the developers in terms of whether they want to use widescreen or not. Because we implemented this fully in the Wii, we at Nintendo tend to take advantage of it as much as we can.

In addition to that, obviously the Wii is much more powerful so when it displays in widescreen... so with a game like Zelda it runs much better in widescreen than it would in three-by-four. So you can expect great things out of that.

Nintendo: What is your current favourite Wii game so far and why?

Shigeru Miyamoto: Actually right now I'm having a lot of fun with tennis. I've been playing it a lot and part of that's because everybody picks the controller up and immediately they know what they're doing and they know how to play and they're all at the same level, but also the gameplay is actually surprisingly deep in terms of what you're able to do with your swing. And so I'd have to say I really enjoy tennis.

Masahiro Sakurai: Actually I've only just played Zelda and Mario today for the very first time, but I did like the plane demo; I thought that was very fun.

Nintendo: How different is the experience of playing Twilight Princess on the Wii versus the GameCube?

Shigeru Miyamoto: In terms of the experience itself obviously the interface is different, so that opens up for a very different experience between the two games. I've actually already gotten used to the Wii controller for Zelda, and because of that I'm incapable of going back. We've already talked about the 16:9 widescreen, which is obviously another difference, and then again if you take the Wii version and played that on the three-by-four television, it's not going to strip down; it'll actually change, it'll cut off the edges of the screen, so that also offers a different experience as well.
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Nintendo: With Smash Bros. be a launch title?

Masahiro Sakurai: It will not be a launch title. I've been told that I can say it will launch in 2007, so it will launch in 2007 and you can look forward to it then.

Nintendo: [At this point, the Funny People get involved again, offering the hilarious, "Does Samus have any special fart moves?" Nobody bothers to answer. Perhaps they'll stop.] What were some of the biggest challenges to overcome when developing the Wii hardware?

Shigeru Miyamoto: Well of course for me, you know, working on the Zelda games I wanted to have an interface that's intuitive that uses the least amount of buttons you can have, but still functional, so really for us the biggest challenge was in terms of the controller. Determining how many buttons to have, where to position them - those types of decisions were very challenging.
Zoom in'Miyamoto and Sakurai on Nintendo Wii' Screenshot 4

Nintendo: Could you describe the story for the new Metroid title?

Shigeru Miyamoto: Actually I'm not the producer on Metroid Prime: Corruption this time around. Mr [Kensuke] Tanabe, who has been the producer of the series since Metroid Prime, is handling all of the responsibilities on Metroid Prime: Corruption, so I actually don't know about it, but I think Bill [the translator] might know more than I do. To which I [Bill, the translator, surreally] say actually I don't know. I've played it a little bit but I don't know much about the story. [And now the PR compere gets in on the act, saying, "we'd like to rewind that to say it's a secret". What japes!]

Nintendo: What type of special moves will Solid Snake have [in Super Smash Bros. Brawl]?

Masahiro Sakurai: That's a good question. We thought a lot about what to do with Snake and his moves in Smash Bros. because Snake as you all know is the type of character who in most games is walking around with a gun. Whereas in Smash Bros. I didn't want to try and bring in the real weaponry like guns and rifles that people can get their hands on into the game, so that was a bit of a challenge.

But conversely I thought that if we could use things like rocket launchers and other explosives, that would be fitting for Snake, but also something we could use in a very comedic fashion in the game, and so we're looking at that - and who knows, maybe he'll end up just exclusively using explosives.

And he'll use a cardboard box. [Laughter]
Zoom in'Miyamoto and Sakurai on Nintendo Wii' Screenshot 5

Nintendo: Given that the Wii is such a physical system in terms of body movement, how do you plan to make that appeal to casual players?

Shigeru Miyamoto: When creating games, one thing I often think about is how do people who are playing the game look to people who are watching them play, and so one thing with the Wii controller that I think would be very nice is that when you're actually playing the gameplay itself that who are playing will look like they're having fun, and that what they're doing is very entertaining, and so in that sense people who are watching them play would also want to pick up the controller and also play. So I'm thinking in terms of how I then take advantage of that in creating software that makes it look fun and enjoyable to play the games and not make something that makes people look uncomfortable.

So I think that people have an idea of what it looks like when you're playing videogames, and there's a stereotype that you're in a darkened room, and there's a young kid, and they're sitting in front of a TV gripping a controller, the light of the TV is kind of reflecting on the child's face, and it's kind of a negative image but it's a serious result of playing videogames and I think with the Wii controller we're trying to erase that image.

Nintendo: [This question was, and I'm not making this up, delivered to the PR man on the podium by paper aeroplane.] Why is Wii not an HD system, or why wasn't that the push?

Shigeru Miyamoto: Well I think if you look at the technology that's out there and the companies that Nintendo has partnerships with when creating the system, obviously if we had decided to create an HD system we could have very easily. But if you think about what a videogame is, a videogame isn't just graphics. A videogame is a combination of the interface you use to interact with the game, a combination of the graphics, the sound, perhaps the network, and all these other elements that come together, and creating a brilliant videogame system isn't about just thinking of the abilities of each of these, and we thought at this time going in the HD direction was leaning too much to the graphics.

If you look at the penetration rate of HDTVs, it's really not that high yet. Of course I think five years down the road it would be pretty much a given that Nintendo would create an HD system, but right now the predominant television set in the world is a non-HD set, so rather than target a gaming system at a very specific TV set, we thought it would be better to create a system that allows you to interact with any TV set you have in your home in an entirely new, different way, and even kind of turn that into a toy for your TV that anyone can pick up, interact with and enjoy rather than only the people who have a very high-tech, specific kind of TV set.
Zoom in'Miyamoto and Sakurai on Nintendo Wii' Screenshot 6

Nintendo: Is Mario a launch title?

Shigeru Miyamoto: It is progressing along quite well, but as some of you may have heard, it's often said that when I get involved with a project I upend the tea table, and that tends to delay things. So rather than promise everyone that it would be a launch title right now and then have them break that promise later, I'll just say no for now but say that if it's not a launch title on launch day then it'll definitely be there within the first six months.

Nintendo: Will the single-player of Super Smash Bros. be the same as it was on the GameCube?

Masahiro Sakurai: No, we're going to change it. I think we're going to try and make a single-player mode that people can enjoy a little bit more than perhaps they did on the GameCube.

Shigeru Miyamoto: This is actually something Mr Sakurai and I have had a difference of opinion on since the very first Smash Bros. game. Mr Sakurai always wanted to have a very deep single-player game, and on the N64 version I just said to him, you know, we've got plenty of very deep single-player games, why don't you hurry up and just focus on multiplayer and don't worry about the single-player. And Mr Sakurai said no, no, no, I want to have some kind of single-player in there so I just said well, make it really short so we can focus on multiplayer and get the game done. And we kind of did a little bit of that on the GameCube, but a bit more single-player than that. This time we're getting a lot of time to focus on Smash Bros., plenty of time to develop it, so people can expect a very robust single-player game.
Zoom in'Miyamoto and Sakurai on Nintendo Wii' Screenshot 7

Nintendo: Did Nintendo approach Konami about Super Smash Bros. or was it the other way around?

Masahiro Sakurai: Actually, what really brought about the Snake character was from a conversation I was having back when I was developing the Smash Bros. game for GameCube when Hideo Kojima phoned me and practically begged me to put Snake in the game, saying please, put him in there, I want him in there!

But at that time we were already deep in development and I was thinking I wasn't able to get him in there and that we'd probably be making another Smash Bros. game afterward, so I kind of gave up on the idea and said it's too bad you hadn't brought this up earlier. And that was kind of the end of the story. But when this project came up, because Mr Kojima had contacted me, we reinitiated talks and managed to put Snake in this time.

It's not so much a corporate level discussion but really more on a personal level between myself and Mr Kojima, but obviously a lot of people have been interested in the introduction of other characters in the Smash Bros. games, and Sonic has been brought up many, many times. Part of it is you have to have someone you can trust to take care of your character and do your character good, so we're looking at various possibilities. There are probably possibilities for other third-party characters as well, and it may be that even now there are corporate discussions going on at a high level about what characters to include, but maybe we'll talk to you about that a little bit later.

Right now Snake is the only third-party character that has been confirmed for Super Smash Bros., but I think because we've announced Snake is in Super Smash Bros. that might open up opportunities for other third-party characters to also be included.

But more than anything it's not just about having a character, but about having a character that's going to be fun to have in there.

Nintendo: Who would be the character you'd most like to see in Super Smash Bros. in the future?

Shigeru Miyamoto: Well if there was such a character I would just put them in this version. It's difficult finding the right balance. Everyone has their own opinions about what characters they'd like to see, so that's why I'll be trying to gather as much information as I can from people in terms of what direction to go in.

Super Smash Bros. Brawl is due out on Nintendo Wii in 2007.

Quelle: http://www.nintendoonline.de
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Beitrag von Vize-Weltmeister »

Jetzt gleich auf Taff (Pro7) "Nach der Werbung zeigen wir Ihnen, was man mit einer Fernbedienung so alles anstellen kann... Tennis spielen zum Beispiel!"
Schaltet schnell ein, mal schauen was die zur Wiimote berichten... kann eigentlich nur positiv sein :)

Nun ja Nintendo wurde zwar nicht in den Mittelpunkt gerückt (sondern die E3), wurde aber doch als sehr spaßig und innovativ dargestellt, über die schwächere Grafik haben sie nichts erzählt. Und das Spiel das sie am meisten fasziniert hat war wohl Wii Sports - Tennis :wink:
Sony wurde natürlich auch erwähnt, und prompt als Kopierer dargestellt, der größte Kritikpunkt an Sony war aber der Preis. Insgesamt ein in Ordnung gehender Beitrag über de E3.
Zuletzt geändert von Vize-Weltmeister am Do 11. Mai 2006, 18:03, insgesamt 1-mal geändert.
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Beitrag von Bubbyman »

Omg... "jetzt spritzt das Blut noch ein bisschen realistischer"

Wenn ich sowas schon höre...
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Beitrag von DraQ »

Spike hat geschrieben:Es wird keine Kabellösung geben ... komplett Wifi wie es ausschaut.
und das wäre ziemlich blöde. beim nem handheld kann ich das ja noch gard verstehen, aber ne stationäre konsole...?!
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Beitrag von Spike »

Willkommen in der Zukunft.
Und immer dran denken: Ein WLAN Router ist günstiger als ein HDTV ;)
„Wissen ist Nacht!“
Prof. Dr. Abdul Nachtigaller

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Beitrag von DraQ »

Spike hat geschrieben:Willkommen in der Zukunft.

zukunft, zukunft. demnächst gibts auch kein stromkabel mehr, alles wireless, wer will schon die vielen kabel haben. wer noch am stecker hängt ist dumm.
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Beitrag von Gin »

Spike hat geschrieben:Willkommen in der Zukunft.
Und immer dran denken: Ein WLAN Router ist günstiger als ein HDTV ;)
Ja, ich hab nen neuen günstigen Wlan Router von einer bekannten Firma, doch leider ist er nicht Wifi kompatibel *hust* :rolleyes:
Toad: "Naja, Gin hat, wie schon bekannt ist, eine absolut bescheuerte Spielweise."
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Beitrag von Spike »

Gin hat geschrieben: Ja, ich hab nen neuen günstigen Wlan Router von einer bekannten Firma, doch leider ist er nicht Wifi kompatibel *hust* :rolleyes:
Tja, am falschen Ende gespart :P
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Beitrag von tdk »

Ja,
Nintendo hat am falschen Ende gespart.
Ich meine der Support des DS bezüglich des Industriestandards ist echt unter aller Würde.
Mein Router funzt nur, wenn ich ihn auf 2Mb stelle und die Verschlüssellung auf 64bit setzte.
Das ist so ungefähr Stand der Technik von vor 4 Jahren oder so :roll:

Ich hoffe dringend, dass der Wii diesbezüglich besser unterwegs ist. Vorallem auch deswegen, da ja gerade die neuen Käuferschichten wohl technischen ganz gut unterwegs sein dürften.

btw. meine ich gelesen zu haben, dass man Ethernet (also Kabel) per Eerweiterung möglich machen will.
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Beitrag von Spike »

Seattle P-I führte ein Interview mit Satoru Iwata. Die interessantesten Aussagen zusammengefasst:

- Man sei sehr glücklich darüber, dass der Wii Controller bei vielen Leuten so gut ankommt.

- Mit der Tennis Demo am Ende der Pressekonferenz wollte man die einzigartigen Fähigkeiten der Konsole noch einmal genauer aufzeigen. Deshalb hat Iwata darauf bestanden, das diese Demo Live vorgestellt wird. Der Applaus und die Lacher des Publikums haben Iwata in dieser Entscheidung bestätigt.

- Man habe nicht das Ziel, eine bestimmte Prozentanzahl des Marktes oder einen bestimmten Platz zu erreichen. Man wäre zwar gern auf Platz 1, aber es sei wichtiger, dass man mehr Leute zum Spielen gebracht hat.

- Iwata hat damit gerechnet, dass die Meinungen zum Namen 'Wii' unterschiedlich ausfallen würden. Jedoch wollte er, dass Leute, die nicht wissen dass 'Gameboy Advance' und 'GBA' ein und dasselbe Produkt sind, sich den Namen 'Wii' gleich von Anfang an merken, weil er nicht abgekürzt werden muss.

- Über den PS3 Controller sagte Iwata dass es etwas völlig anderes wäre, da man ihn mit beiden Händen halten muss, anstatt nur mit der rechten oder linken Hand. Auf der ganzen Welt hätten die Leute geschrieben, dass Sony Nintendo einfach kopiert habe. Iwata denkt jedoch nicht, dass dies der Fall ist. Auch würde man dadurch nicht den Vorteil des Wii Controllers verlieren.

- Nintendo ist mit etwas neuem, innovativen angekommen. Iwata denkt, dass die Tatsache, dass eine Firma etwas ähnliches bringt, bedeutet, dass diese Sache Wert hat. Anstatt wütend zu werden, solle man dies feiern.

- Der Preis für die Wii Konsole wird erschwinglich sein, so wie alle Nintendo Produkte in der Vergangenheit.

- Den Preis will man eventuell im Sommer bekanntgeben.
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Gin
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Spike hat geschrieben:
Gin hat geschrieben: Ja, ich hab nen neuen günstigen Wlan Router von einer bekannten Firma, doch leider ist er nicht Wifi kompatibel *hust* :rolleyes:
Tja, am falschen Ende gespart :P
Naja, 49,90 bei Saturn halt...IMO sind Wlan Router generell sehr günstig geworden inzwischen, deshalb hab ichs dazugeschrieben, kA was ich damit besonders hervorheben wollte ;)
Auf jedenfall ist es eines der aktuellsten Netgear Modelle, doch auf Wifi darf ich trotzdem verzichten :)
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Hast du den Netgear oder Nintendo Support mal bemüht?
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Spike hat geschrieben:Hast du den Netgear oder Nintendo Support mal bemüht?[/quote

Mehrmals, er ist angeblich nicht nicht komplett kompatibel aber egal welche Anweisungen ich befolge, es funktioniert einfach nicht. Haben mir auch schon Leute per ICQ den kompletten Konfi-Vorgang erklärt etc. aber die integrierte Firewall macht immer einen Strich durch die Rechnung und diese kann man laut Netgear auch nich einfach mal deaktivieren, da er Bestandteil des RouterGerüsts ist und das Teil sonst nich mehr funktionieren würde...
Wie ich das durch Konfiguration umgehen kann, kann/will Netgear mir leider auch nich erläutern...falls es denn möglich ist :)
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Preis eventuell im Sommer?Eventuell im GC-im-August-in-Leipzig-Sommer?Nachtigall ick hör dir trapsen.Wäre auf jeden Fall ne super Sache wenn diese wichtige Info auf "unserer" Messe bekannt gegeben würde(der Stellenwert der GC steigt ja von Jahr zu Jahr)..
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Hat jemand einen Link zu einer guten Version der E3 Nintendo Trailersammlung?

Diese hier meine ich:
http://www.nintendo.co.jp/n10/e3_2006/w ... tware.html

Würd das gerne downloaden, gerne in besserer Auflösung.
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Spike hat geschrieben:Hat jemand einen Link zu einer guten Version der E3 Nintendo Trailersammlung?

Diese hier meine ich:
http://www.nintendo.co.jp/n10/e3_2006/w ... tware.html

Würd das gerne downloaden, gerne in besserer Auflösung.
http://www.g-freaks.de/

Sowieso meine Anlaufstelle Nr. 1 in Sachen Wii-Downloads zur E³. Sehr schnell und man muss sich nicht erst ewig bis zum Download durchklicken.
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„Wissen ist Nacht!“
Prof. Dr. Abdul Nachtigaller

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E3: LucasArts Hints At Wii Lightsaber Game Interest

During an extended technical demonstration for a new, unnamed Xbox 360 and PlayStation 3 Star Wars title, LucasArts staff have confirmed to Gamasutra the company's intense interest in creating a Wii lightsaber game, if not yet its explicity existence.

The X360/PS3 demonstration, named 'Force Powers Pre-Vis', featured a CGI trailer showing various Jedi defeating stormtroopers in a variety of imaginative and amusing ways.

The second part of the demonstration was in real-time on the Xbox 360, and showed the console simulating a number of real-world materials such as wood, stone, crystal, ice, bone and the Star Wars metal "carbonite" using Pixelux Entertainment's Digital Molecular Matter (DMM) technology. The DMM system was being used in conjunction with NaturalMotion's euphoria technology in both the new Star Wars game and LucasArts's forthcoming new Indiana Jones game.

At the end of the demonstration, Gamasutra inquired as to whether the company planned on creating a lightsaber game for the Wii, after many commented on he suitability of the system to the concept - especially after an internal speaker was revealed in the controller being used to demo the concept.

This question produced a number of knowing smiles around the room from LucasArts employees, followed by the comments: "We know" and "We are looking into it", as possible concepts for the game were discussed. However, the firm has not yet made any official announcements regarding planned Wii titles.


Quelle: http://www.gamasutra.com/php-bin/news_i ... story=9270
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Ihr wollt den Wii auf der E³ in Aktion sehen? Stellt euch hinten an...
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Edit: KP wie jetzt ein Doppelpost entstanden ist. Bitte löschen.
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Boah...alle wollen den Wii zocken...Nintendo hätte das gesamte E3 Gelände mieten sollen bei dem Ansturm :shock:
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