- Cubefan
- Level 3-1: Kugel-Willi

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Wer mal ein paar bewegte Spielszenen aus dem Remake sehen möchte (also den Singleplayermodus) sollte sich dieses Video anschauen:
http://movies.teamxbox.com/mspress/xboxgamemontage.wmv
Man sieht 4 verschiedene Locations:
-die Hauptlandschaft
-Teddy-Bunker
-der Anfang wo Conker noch benommen ist
-wo Conker auf dem Bullen reitet
Nebenbei seht ihr auch andere X-Box-Games mal in Bewegung (Kameo, Herr der Ringe 3, uvm.)...da es von der Presseknoferenz abgefilmt ist, ist die Qualität sehr bescheiden, doch man kann erahnen wie die Spiele ca. aussehen!
http://movies.teamxbox.com/mspress/xboxgamemontage.wmv
Man sieht 4 verschiedene Locations:
-die Hauptlandschaft
-Teddy-Bunker
-der Anfang wo Conker noch benommen ist
-wo Conker auf dem Bullen reitet
Nebenbei seht ihr auch andere X-Box-Games mal in Bewegung (Kameo, Herr der Ringe 3, uvm.)...da es von der Presseknoferenz abgefilmt ist, ist die Qualität sehr bescheiden, doch man kann erahnen wie die Spiele ca. aussehen!
Zocke zur Zeit:Fire Emblem Radiant Dawn (Wii)
Kaufe als nächstes:Odin Sphere (PS2)
Kaufe als nächstes:Odin Sphere (PS2)
- SoulBringer
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Die Frage mit dem Namen wird oft gestellt ist aber nur eine Namensänderung macht euch also keine unnötigen Hoffnungen...
Irgendwo stand doch dass das Spiel viel besser als letztes Jahr aussieht... ehrlich gesagt sehen sie noch genauso beschissen aus wie vorher auch.
Wie auch immer bei nem Remake kann man ja kaum was falsch machen...
Irgendwo stand doch dass das Spiel viel besser als letztes Jahr aussieht... ehrlich gesagt sehen sie noch genauso beschissen aus wie vorher auch.
Wie auch immer bei nem Remake kann man ja kaum was falsch machen...

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Odolwa
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Lasst euch doch mal andere 'Argumente' einfallen... Langsam nervts schon seit 2 Jahren immer und immer wieder das gleiche zu lesen :/ (Gerade vom Conker Team sind nämlich kaum Luete gegangen...)Grant_Nicholas hat geschrieben:ich denke, es wird nicht besonders gut. es wird nur gut, weil es ein remake ist, aber wenn rare ein komplett neues conker auf der xbox machen müssten, wäre das schrott.
microsoft hat viel geld nur für einen namen ausgegeben. das finde ich immer noch super. da denken die, jetzt haben die einen guten entwickler und leider sind die ganzen leute die für conker z.B. verantwortlich sind, bei nintendo. da muss ich immer noch drüber lachen.
aber leute die sich schlecht informiert haben,kaufen rare spiele, weil da rare draufsteht.
Zur E3... mich hats schon sehr enttäuscht, dass Rare so untergenagen ist... und dass es nichts neues gab
- Cubefan
- Level 3-1: Kugel-Willi

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Kameo hat sich vom Design her ein wenig weiterentwickelt und die Grafikengine kommt nun näher an die GbtG-Engine ran...ansonsten keine nenneswerten Änderungen.
Tja und Conker sieht grafisch im Remake-Modus sehr sehr gut aus...ähnlich wie Starfox Adventures, wenn nicht sogar noch schöner...
Aber ich bin auch enttäuscht, dass Rare nichts neues gezeigt hat und die beiden Spiele mal wieder verschoben wurden.
Allerdings war es auch klug nichts neues zu zeigen, denn sonst wären die Neuankündigungen auch auf den nächsten zwei E3-Messen gezeigt werden

Tja und Conker sieht grafisch im Remake-Modus sehr sehr gut aus...ähnlich wie Starfox Adventures, wenn nicht sogar noch schöner...
Aber ich bin auch enttäuscht, dass Rare nichts neues gezeigt hat und die beiden Spiele mal wieder verschoben wurden.
Allerdings war es auch klug nichts neues zu zeigen, denn sonst wären die Neuankündigungen auch auf den nächsten zwei E3-Messen gezeigt werden
Zocke zur Zeit:Fire Emblem Radiant Dawn (Wii)
Kaufe als nächstes:Odin Sphere (PS2)
Kaufe als nächstes:Odin Sphere (PS2)
- Cubefan
- Level 3-1: Kugel-Willi

- Beiträge: 1720
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Hier ein paar Screens von der Pressekonferenz (abgefilmt):
Die Hauptlandschaft:

Der Anfang:

Der Teddiz-Bunker:

Conker gegen Stier:

Und hier offizielle Screens:
Conker im Teddiz-Bunker:

Conker und die Vogelscheuche:

Conker in der Dino-Kampfarena:

Die Multiplayer/Live-Screenshots habe ich bewußt ausgelassen, weil ich kaum glaube, dass die jemanden interessieren...
Die Hauptlandschaft:

Der Anfang:

Der Teddiz-Bunker:

Conker gegen Stier:

Und hier offizielle Screens:
Conker im Teddiz-Bunker:

Conker und die Vogelscheuche:

Conker in der Dino-Kampfarena:

Die Multiplayer/Live-Screenshots habe ich bewußt ausgelassen, weil ich kaum glaube, dass die jemanden interessieren...
Zocke zur Zeit:Fire Emblem Radiant Dawn (Wii)
Kaufe als nächstes:Odin Sphere (PS2)
Kaufe als nächstes:Odin Sphere (PS2)
- Grant_Nicholas
- Level 3-3: Piranha-Pflanze

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Neues 101 MB großes Conker Movie in genialer Quali und mit vielen Sequnezen aus dem Single Player gibts hier -> http://www.rareware.com/games/upcoming/ ... loads.html
- Cubefan
- Level 3-1: Kugel-Willi

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Wow...hammergeiler Trailer! Grafisch ist es Rare-typisch erste Sahne und in dem besagten Live-Modus geht so richtig die Post ab!
Am meisten bin ich aber über den Singleplayer-Modus angetan...das Spiel ist mit dieser Grafikpracht kaum wiederzuerkennen
und es ist herrlich wieder die bekannten Locations zu sehen!
Doch leider hat das ganze einen großen Haken: Das Spiel erscheint frühestens im März 2005 in den USA,d.h. zu uns kommt es frühestens Mai 2005
Ich glaube, der Single-Modus ist schon weitesgehend fertiggestellt, doch Rare hat noch Probleme mit dem Live-Modus (ist ja das erste Online-Spiel für Rare) und testen und entiwckeln was das Zeug hält, damit alles richtig funzt...
Am meisten bin ich aber über den Singleplayer-Modus angetan...das Spiel ist mit dieser Grafikpracht kaum wiederzuerkennen
Doch leider hat das ganze einen großen Haken: Das Spiel erscheint frühestens im März 2005 in den USA,d.h. zu uns kommt es frühestens Mai 2005
Ich glaube, der Single-Modus ist schon weitesgehend fertiggestellt, doch Rare hat noch Probleme mit dem Live-Modus (ist ja das erste Online-Spiel für Rare) und testen und entiwckeln was das Zeug hält, damit alles richtig funzt...
Zocke zur Zeit:Fire Emblem Radiant Dawn (Wii)
Kaufe als nächstes:Odin Sphere (PS2)
Kaufe als nächstes:Odin Sphere (PS2)
- Cubefan
- Level 3-1: Kugel-Willi

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Auf IGN.com ist nun ein Anspielbericht aufgetaucht:
http://xbox.ign.com/articles/514/514188p1.html
Wie man unschwer lesen kann, scheint das Spiel tatsächlich das grafisch beste X-Box-Spiel zu werden...
Zum Glück stimmt bei dem Spiel auch der Spielspaß und es kann gar kein Langeweiler und Grafikblender ala Starfox Adventures werden
http://xbox.ign.com/articles/514/514188p1.html
Wie man unschwer lesen kann, scheint das Spiel tatsächlich das grafisch beste X-Box-Spiel zu werden...
Zum Glück stimmt bei dem Spiel auch der Spielspaß und es kann gar kein Langeweiler und Grafikblender ala Starfox Adventures werden
Zocke zur Zeit:Fire Emblem Radiant Dawn (Wii)
Kaufe als nächstes:Odin Sphere (PS2)
Kaufe als nächstes:Odin Sphere (PS2)
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Odolwa
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Also der 101 MB große Trailer ist ja wohl genial! Der Live Modus sieht imo richtig spaßig aus und der Singleplayermodus... naja, ist schon was dran dass Conker angeblich die beste Xbox Grafik haben soll *g*
Ich freu mich so wahnsinnig auf das Spiel
Wobei man jetzt merkt dass die Demo letztes Jahr wohl echt nur gezeigt wurde 'um was zu haben'. Irgendwie besser so dass Rare das dieses Jahr nicht gemacht hat, sondern einfach nur ihre momentenen Haupttiel und tollen und spielbaren Versionen präsentiert!
Ich freu mich so wahnsinnig auf das Spiel
- Cubestar2003™
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- Cubefan
- Level 3-1: Kugel-Willi

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So wer immer noch meint, dass Conker auf der Box nicht alles wegrult, sollte sich diese Hi-Res-Singleplayervideos nicht entgehen lassen!
Viel Spaß!
http://c.xboxmovies.ign.com/xbox/video/ ... qthigh.mov
http://c.xboxmovies.ign.com/xbox/video/ ... qthigh.mov
http://c.xboxmovies.ign.com/xbox/video/ ... qthigh.mov
http://c.xboxmovies.ign.com/xbox/video/ ... qthigh.mov
http://c.xboxmovies.ign.com/xbox/video/ ... qthigh.mov
http://c.xboxmovies.ign.com/xbox/video/ ... qthigh.mov
http://c.xboxmovies.ign.com/xbox/video/ ... qthigh.mov
Viel Spaß!
http://c.xboxmovies.ign.com/xbox/video/ ... qthigh.mov
http://c.xboxmovies.ign.com/xbox/video/ ... qthigh.mov
http://c.xboxmovies.ign.com/xbox/video/ ... qthigh.mov
http://c.xboxmovies.ign.com/xbox/video/ ... qthigh.mov
http://c.xboxmovies.ign.com/xbox/video/ ... qthigh.mov
http://c.xboxmovies.ign.com/xbox/video/ ... qthigh.mov
http://c.xboxmovies.ign.com/xbox/video/ ... qthigh.mov
Zocke zur Zeit:Fire Emblem Radiant Dawn (Wii)
Kaufe als nächstes:Odin Sphere (PS2)
Kaufe als nächstes:Odin Sphere (PS2)
- Grant_Nicholas
- Level 3-3: Piranha-Pflanze

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- Grant_Nicholas
- Level 3-3: Piranha-Pflanze

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Odolwa
- Mag'64 VIP
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Hier ist mal n nettes Interview zu Conker mit Cgris Seavor. Also ich fands ganz interessant zu lesen!
Single Player
Play: Originally, Conker went from hyper-cute to the poster child for mature gaming. How did this come about? Was it your doing or did Nintendo ask for it?
Chris: Nintendo definitely didn't want this! [laughs] I had an idea to take the game in a different direction because of the over-saturation of cute games in the market. We already had three potentially cute games in development. I took it over, looked at it and said, "What can we do with this?" I'm a big fan of South Park, and he had just gotten it over here, so I thought we may as well do something along those lines. I spoke to Chris Stamper and he said "Yeah, go for it." Nintendo seemed all right... It just wasn't any big, major political decision; everyone just sorta of went "Yeah, okay."
Play: When Conker was super-cute, what was he up against before he was shredding Tediz?
Chris: The original Conker was never clearly defined. It was just another cute character; it could have just as well have been a rat... we needed to give it an edge.
Play: So did you come up with the whole war against the Tediz?
Chris: Yeah, pretty much. The strong part of Conker though is the movie parody towards the end. It went from a comedy to a parody game. After we did the beach scene, everyone said, "Wow that's great, you need to do more of that!" To be honest, if I had to do it again, the whole game would be a movie parody.
Play: As amazing a game as Conker's Bad Fur Day was, it was a game ahead of it's time and probably on the wrong hardware...
Chris: No doubt about that.
Play: Since, the industry has come far, with the Xbox demographic evolving as much if not more then any because so many old-school gamers hopped onboard. So, if this is going to be a rebirth - which it should be - if any platformer is going to make a stand and really hit the big numbers, it's gonna be this -would you approach a sequel in much the same way?
Chris: I do things the was I do them... Yeah, it would be exactly the same way, because it's the only way I know. There were mistakes made in Conker, but I mean, I certainly wouldn't make the same mistakes again with the content. I would definitely refine it a bit, and make it a bit tighter.
Play: I didn't see any mistakes...
Chris: The biggest problem in the game was that it wasn't as in-your-face as the last half of the game, and especially the last third of the game. If there's a sequel, I'm certainly not short of ideas. There have been quite a few movies made in that time...
Play: Seeing the single-player game now... we were almost speechless.
Chris: And we're only at 60%. It's a completely new enginel everything is new, completely new. At one point, we considered doing a direct port, then we considered just bringing over the graphics and bumping up the polys... looked dreadful. Right, that's it, let's just take and make a new game... So that was the premise of it, so there's been a lot of work, and there's a lot more to do.
Play: I was blown away by the fur in Star Fox Adventures, but this is ridiculous. What are you doing?
Chris: [chuckling deviously] It's the same fur... it's just the number of shafts you can get away with and how you draw them.
Play: One of the levels we weren't able to play, and that probably everyone who's played it is looking forward to most, is the Beast of Poo Mountain.
Chris: Well, he looks like he's really made of poo now, and he has specular maps on him. The level itself has been completely reworked too... it looks really great.
Play: He'd make a great action figure! Have you given much thought to merchandising? These characters are certainly up for it and the timing seems better then ever.
Chris: I was disappointed orginally when there wasn't anything. Banjo had some action figures and stuff. I'd really like it. There are some great characters in there. I'd like to seem them McFarlane style... not all, but some of the more memorable ones.
Play: In terms of the way the games go together at Rare - do they get made the conventional way or are you guys more free-form because of your background?
Chris: We're hacks at the end of the day. We just make it up as we go along. It's also about teamwork. There are a lot of talented people in the company, so it's down to the kind of direction everyone gets, I suppose. I'm absoultely certain we do it completely different then the Japanese do, and we tend to work with smaller teams then most companies. I mean, I hear some teams that are 60, 70 plus. We certainly don't have teams that big here.
Play: Elsewhere there are 18-month lead times, and small budgets abound... having to do horrible things to make games.
Chris: We're given a lot of freedom, which is good. It worked pretty good with Nintendo and seems to be working with Microsoft as well. They let us do what we want pretty much... That's just the way it is; they just have to trust us. That's what worked with Nintendo and they recognize that so they're doing the same.
Play: So you do all the voices in the game? Does that come natural? I mean, there's a ton of comedy and characters in the game.
Chris: If you have a script, it comes out really wooden, really stilted... you've probably noticed in a lot of other games. So I just went and said, "Well, I know what the task is; you've got this big poo monster in the level and Conker comes in and just chucks cream corn out his ass..." And we just completely ad-libbed it. So for every task you hear and every bit of speech, there's about two hours that got chopped out because it didn't work. It was a combination of me possibly being able to act a little and [music composer/sound recorder] Robin [Beanland]'s skill as an editor to get all the crap I was spouting out for an hour and try to make a minutes worth of sense out of it... it was a team effort at the end of the day. It was really down to us working together. There was no plan. It was like, "Oh, let's try that," and off we'd go. Two years later we had enough material for the game so it worked. I find it really intimidating to think about a sequel; to do all that again on my own wouldn't be feasible. Going back and seeing what we've done converting the game, we've become aware of what a task it was. I can't imagine how we ever got it done.
(Das Spiel steht erst bei 60 %
)
Single Player
Play: Originally, Conker went from hyper-cute to the poster child for mature gaming. How did this come about? Was it your doing or did Nintendo ask for it?
Chris: Nintendo definitely didn't want this! [laughs] I had an idea to take the game in a different direction because of the over-saturation of cute games in the market. We already had three potentially cute games in development. I took it over, looked at it and said, "What can we do with this?" I'm a big fan of South Park, and he had just gotten it over here, so I thought we may as well do something along those lines. I spoke to Chris Stamper and he said "Yeah, go for it." Nintendo seemed all right... It just wasn't any big, major political decision; everyone just sorta of went "Yeah, okay."
Play: When Conker was super-cute, what was he up against before he was shredding Tediz?
Chris: The original Conker was never clearly defined. It was just another cute character; it could have just as well have been a rat... we needed to give it an edge.
Play: So did you come up with the whole war against the Tediz?
Chris: Yeah, pretty much. The strong part of Conker though is the movie parody towards the end. It went from a comedy to a parody game. After we did the beach scene, everyone said, "Wow that's great, you need to do more of that!" To be honest, if I had to do it again, the whole game would be a movie parody.
Play: As amazing a game as Conker's Bad Fur Day was, it was a game ahead of it's time and probably on the wrong hardware...
Chris: No doubt about that.
Play: Since, the industry has come far, with the Xbox demographic evolving as much if not more then any because so many old-school gamers hopped onboard. So, if this is going to be a rebirth - which it should be - if any platformer is going to make a stand and really hit the big numbers, it's gonna be this -would you approach a sequel in much the same way?
Chris: I do things the was I do them... Yeah, it would be exactly the same way, because it's the only way I know. There were mistakes made in Conker, but I mean, I certainly wouldn't make the same mistakes again with the content. I would definitely refine it a bit, and make it a bit tighter.
Play: I didn't see any mistakes...
Chris: The biggest problem in the game was that it wasn't as in-your-face as the last half of the game, and especially the last third of the game. If there's a sequel, I'm certainly not short of ideas. There have been quite a few movies made in that time...
Play: Seeing the single-player game now... we were almost speechless.
Chris: And we're only at 60%. It's a completely new enginel everything is new, completely new. At one point, we considered doing a direct port, then we considered just bringing over the graphics and bumping up the polys... looked dreadful. Right, that's it, let's just take and make a new game... So that was the premise of it, so there's been a lot of work, and there's a lot more to do.
Play: I was blown away by the fur in Star Fox Adventures, but this is ridiculous. What are you doing?
Chris: [chuckling deviously] It's the same fur... it's just the number of shafts you can get away with and how you draw them.
Play: One of the levels we weren't able to play, and that probably everyone who's played it is looking forward to most, is the Beast of Poo Mountain.
Chris: Well, he looks like he's really made of poo now, and he has specular maps on him. The level itself has been completely reworked too... it looks really great.
Play: He'd make a great action figure! Have you given much thought to merchandising? These characters are certainly up for it and the timing seems better then ever.
Chris: I was disappointed orginally when there wasn't anything. Banjo had some action figures and stuff. I'd really like it. There are some great characters in there. I'd like to seem them McFarlane style... not all, but some of the more memorable ones.
Play: In terms of the way the games go together at Rare - do they get made the conventional way or are you guys more free-form because of your background?
Chris: We're hacks at the end of the day. We just make it up as we go along. It's also about teamwork. There are a lot of talented people in the company, so it's down to the kind of direction everyone gets, I suppose. I'm absoultely certain we do it completely different then the Japanese do, and we tend to work with smaller teams then most companies. I mean, I hear some teams that are 60, 70 plus. We certainly don't have teams that big here.
Play: Elsewhere there are 18-month lead times, and small budgets abound... having to do horrible things to make games.
Chris: We're given a lot of freedom, which is good. It worked pretty good with Nintendo and seems to be working with Microsoft as well. They let us do what we want pretty much... That's just the way it is; they just have to trust us. That's what worked with Nintendo and they recognize that so they're doing the same.
Play: So you do all the voices in the game? Does that come natural? I mean, there's a ton of comedy and characters in the game.
Chris: If you have a script, it comes out really wooden, really stilted... you've probably noticed in a lot of other games. So I just went and said, "Well, I know what the task is; you've got this big poo monster in the level and Conker comes in and just chucks cream corn out his ass..." And we just completely ad-libbed it. So for every task you hear and every bit of speech, there's about two hours that got chopped out because it didn't work. It was a combination of me possibly being able to act a little and [music composer/sound recorder] Robin [Beanland]'s skill as an editor to get all the crap I was spouting out for an hour and try to make a minutes worth of sense out of it... it was a team effort at the end of the day. It was really down to us working together. There was no plan. It was like, "Oh, let's try that," and off we'd go. Two years later we had enough material for the game so it worked. I find it really intimidating to think about a sequel; to do all that again on my own wouldn't be feasible. Going back and seeing what we've done converting the game, we've become aware of what a task it was. I can't imagine how we ever got it done.
(Das Spiel steht erst bei 60 %
- SoulBringer
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Odolwa
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Gab es bei CBFD fürn N64 eigentlich so einen 'Vampirjäger-Conker'? Kann mich nicht mehr genau dran erinnern. In diesem Haus des Vampirs wurde Conker doch nur zur Fledermaus, oder? Auf jeden Fall gibt es hier ein sehr schönes Bild zu nem 'neuen' Conker Outfit (oder zumindest kann ich mich nicht dran erinnern)
Vielleicht soll damit 'Van Helsing' oder so verarscht werden? -> Neues Kapitel?
http://www.rare-extreme.com/conker/7.jpg
Vielleicht soll damit 'Van Helsing' oder so verarscht werden? -> Neues Kapitel?
http://www.rare-extreme.com/conker/7.jpg
Doch gab es schon, nur das Outfit ist neu.Odolwa hat geschrieben:Gab es bei CBFD fürn N64 eigentlich so einen 'Vampirjäger-Conker'? Kann mich nicht mehr genau dran erinnern. In diesem Haus des Vampirs wurde Conker doch nur zur Fledermaus, oder? Auf jeden Fall gibt es hier ein sehr schönes Bild zu nem 'neuen' Conker Outfit (oder zumindest kann ich mich nicht dran erinnern)
Vielleicht soll damit 'Van Helsing' oder so verarscht werden? -> Neues Kapitel?
http://www.rare-extreme.com/conker/7.jpg
- Majin Vegeta
- Level 2-2: Paratroopa

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